

There is only one thing that doesn't work and I hope you can help me. Hi, I want to create a multiplayer mission where Blufor and Opfor have to fight for the control of different sectors. Now I'll set it for every unit of my mission!Home Discussions Workshop Market Broadcasts. May you test it for me in order to see if I am missing something? Rox, I have just re-tested it, and it does not work. Originally posted by Viktor Saavedro Riven. Rox, but I need a little help to make it works. I also think that the better way would by the one suggested by Mr.

In addition, I have tried it some times ago, players spawn around the marker and not exactly on it as an example players spawned outside a building instead of inside. Your solution would allow players only to respawn on a random selected marker. Gokitty, thanks for the reply, but, I'm sorry, this system does not work properly for what I would need.Įvery unit has to respawn exactly where it started the mission, for example in its own tent. First of all, when added, Editor said that a " " was missing, and, when added " " in the specified position, it said that also a "[" was missing. Rox, but, unfortunately, the string seems to have some problems. An other question: does this affect in-game performances? If a teleport funcion is created, does this mean that you see the unit appears in the spawnpoint then it teleports where I wont? Rox, but, I'm sorry, may you explain me how to add a "Respawn eventHandler"? Where "xxxxx" are the coordinates. You could add a respawn eventHandler [community. I would like to know how to set as respawn point the starting position of a unit, in this way soldiers will respawn exactly where they spawned at the mission beginning. I'm working on a Coop Project, but I still need a solution to this problem: unit respawn position. Home Discussions Workshop Market Broadcasts.
